![]() However, in 2016, after development issues, the studio was yanked from the game and replaced with Sumo Digital, a team perhaps best known for Crackdown 3, Sackboy: A Big Adventure, and Team Sonic Racing. Unlike its predecessor - which was developed by Techland, the Polish studio that would go on to make Dying Light and Dying Light 2 - Dead Island 2 was being made by Spec Ops: The Line developer Yager Development. ![]() The sequel to 2011's Dead Island was announced back in 2014. Players can also experiment with the powerful combat synergies and the diverse but complementary builds that can be created with the skill deck.Dead Island 2 is not only reportedly still happening, but its release date is apparently not very far away. We found through extensive iteration and play-testing that capping at 3 players kept the combat challenging with just the right amount of zombies. In Dead Island 2 co-op players get the best experience by sticking together and slaying together. All gamers can unlock achievements/trophies for the missions they've completed. They will, however, be able to lend you a hand and still return to their own progress - unless you both play past that point together. For example, if you are at mission three and your friend is at mission six, you will not be able to join their game. so in co-op, players cannot jump ahead of where they currently are in the story. However, we do not want players to miss out on important story beats, levelling up, items etc. regardless of whether you were the host or client. For example, if you jump into co-op and play the game up until the sixth story mission and end your session, when you come back to play - either in single player or co-op - you will pick up from the sixth mission with all your items, stats etc. We want players to be able to progress through the game, regardless of whether they are the host or the client.
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